Hell Diary 0.02c

Posted in Uncategorized on January 1, 2013 by Noyemi

This is an upload of the last of the work I had done on Hell Diary (2k3) until I canned the project. It has the unfinished and barely functional Scenario II data in addition to some new areas and characters in Scenario I (the original game).

I’m posting this for two reasons:

  1. People have been beating down doors and clawing at internet archives to get this game. I’ve gotten clicks on links I posted almost a year ago looking for something.
  2. There probably won’t be a release of the shiny new VX Ace build for months, as I have other games I’m working on.

So here it is! Hell Diary 0.02c! The same old Hell Diary with some stuff you haven’t seen before (all 4 of the nexus doors are accessible, for example).

 

2012 in review

Posted in Uncategorized on December 31, 2012 by Noyemi

The WordPress.com stats helper monkeys prepared a 2012 annual report for this blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 23,000 views in 2012. If each view were a film, this blog would power 5 Film Festivals

Click here to see the complete report.

Akumujou no Amiha (English Version)

Posted in Uncategorized on December 28, 2012 by Noyemi

There is now an English version.

Anyone getting that weird file corrupted error should now be able to play the game. As an added bonus, the text is in english.

A game in 8 hours

Posted in Uncategorized on December 28, 2012 by Noyemi

I made a new game in about 8 hours. It’s called Amiha’s Nightmare Castle, and it stars Mae Churun, a 16 year old high school student in western Galwihanawe. On Month 10, Day 15, she returns home from giving alms at a shrine to find the house empty of all of their things and her mother and grandmother are missing. They just moved in, but there should at least be boxes!

The object of the game is to solve 6 very simple puzzles. It has an ending and  text, most of which is in Japanese. Knowledge of Japanese is not required to complete this game, and there is English text in the game also. It’s not a very good game, but it is basically complete and done in 8 hours with all-new music and graphics.

NOTE: Due to the speed with which I expected the game to be completed, returning to a solution room after having solved the puzzle will cause you to be trapped in the room. You can reload your last save and blow through the completed puzzles if this happens.

NOTE2: Due to a crippling lack of foresight, there is no indication beyond Japanese text that the north door should be taken again if you finish all 4 puzzle rooms. So if you finish all 4 of the puzzle rooms, remember to take the north door after that. Taking the south door will leave you trapped.

NOTE3: I might remake this game at some point in the future and make a more complete experience. Next time, we’ll see what I can do in 48 hours (just kidding).

Amihailu in Dreamland bugfix

Posted in Uncategorized on December 19, 2012 by Noyemi

I have recently uploaded a new build that doesn’t require the dreaded RTP. I realize it’s kept some people from even playing the game (even long since the last release).

However! Fear no more, for the new version does not require the RTP and doesn’t have as many bugs! Hurrah! It doesn’t add much, since I wasn’t expecting to release so soon. It’s still technically version 0.01. There *is* a brand new event and an area you can check out, but before release I removed some debugging features to prevent players from winding up in an inescapable area. The new menu feature is also in the game (the journal may be added when the game reaches beta).

Have fun!

Games you should try: Pokemon Prism

Posted in Uncategorized on December 17, 2012 by Noyemi

Pokemon Prism is a Pokemon Gold ROMhack that I’ve had the fortune of trying out last night. It’s a patch in IPS form, to be patched into your Pokemon Gold ROM for play. It adds skill systems and many adventure elements to the game, gives you an entirely new region to explore, and allows you to send pokemon out of their pokeballs to solve puzzles.

It’s an inventive little hack, and I heartily recommend it for anyone who enjoys Golden Age pokemon goodness with some of the best aspects played up. It also has gen I-IV pokemon, such as Shinx and Electrike, so you aren’t just limited to the I-II you’d expect (though there is no space in the ROM for their cries it seems, as many of them just use gen I-II cries).

New Changes, Great News

Posted in Development with tags , , , on December 8, 2012 by Noyemi

My game is currently the most popular RPG Maker project on Steam Greenlight’s Concepts section! I’ve managed to stay on the front page for a few days now; and at 13th most popular game concept (except it’s also a playable game) this week (as of this writing), it’s a valuable position!

If you have a steam account and you like what you see, please upvote my game and drop me a comment if you’d like. I don’t normally endorse my own work this strongly, but word of mouth can be a powerful tool.

On that note, I am also making more script changes to add new features and remove more extraneous information and useless features:

SS8

Here, you can see that the menu has been altered to fit only two party members and the stats are not drawn.

I am also strongly considering adding a journal feature to replace the useless “abilities” option. The journal will update at certain intervals to provide additional background information or task leads. Furthermore, all of the character portraits are being redrawn in my CG style for a more professional look.

!Veronikaportrait

Veronika did not have a portrait before, and Lyudmila (her girlfriend, not shown) was not present in 0.01. They were both the first to get the new portrait treatment.

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