Nightmare Castle version 3.1.0

Posted in Development with tags , , on 1 January, 2014 by Noyemi

Get it here!

Changes in this version:

  • New area, music, and effect for Tatyana
  • Fixed the treasure shop to have a single, fixed location in Ruho’s game

As this is a minor update, it’s not strictly necessary to play it. However, if you haven’t played Version 3.0.0, this is worth getting if you want to play.

 

Amihailu in Dreamland Walkthrough

Posted in Development with tags , , on 15 December, 2013 by Noyemi

Because it’s sorely needed, I wrote a spoiler-free, secret-free walkthrough to this game. You can read it here.

Nightmare Castle version 2

Posted in Uncategorized on 14 December, 2013 by Noyemi

Get it here! Here’s a changelog:

  • New effects!
  • New areas!
  • New music!
  • Changed the treasure shop; you can now choose what you want to buy
  • More treasure!

Amihailu in Dreamland 0.10 bugfix

Posted in Uncategorized on 29 November, 2013 by Noyemi

Okay, someone discovered an embarrassing bug that came from my half-careless, half-meticulous “true ending” setup. It makes it so that the beginning of the game breaks.

It’s fixed now, though. In addition to a door that leads nowhere.

Amihailu in Dreamland 0.10 is here!

Posted in Development with tags , on 28 November, 2013 by Noyemi

Finally, the game’s made it to beta! The elusive 0.10! Get the game here.

Here’s some release notes:

  • There are two ending branches, one with three permutations and another with two, for a total of five possible endings!
  • The game’s in beta, so while complete in one sense, not everything is fully done. But it’s all there to some extent!
  • Old save games will work!

With that said, I’ll be taking a break from this game for a while. Hell Diary’s next, and with the size it’s gonna be, I’d like to have an update out in time for the game’s second birthday. Hooray!

 

Amihailu in Dreamland: Hint list

Posted in Uncategorized with tags on 24 November, 2013 by Noyemi

Some players might have trouble with obscure puzzle solutions and tend to get stuck in some common places. Here are some hints:

  • In the Lantern room, you should try to exit north via the stairs three times. The crate will be opened in a cutscene.
  • The TDM puzzle is very easy. Divide the total bandwidth by the number of terminals, then look at the map to find the right one—it’s upside-down.
  • When your head is clearer, you can escape through the front hall, if you have Mikhail.
  • The checkerboard area becomes someplace else if you bring Veronika with you.
  • It’s possible to return to the first area if you find an object in one of the paintings. Then, you’ll be able to return and access a special area with your new tubular key.

That in mind, keep enjoying the game!

 

The Dark Secret of the Numbing Bear

Posted in Humour with tags , , , on 31 July, 2013 by Noyemi

Preface: I had a strange and entertaining dream featuring a “terrifying” sloth-like creature that my dream brother called “A Numbing Bear”. We ran away fast enough for him to vault over the balcony and for me to leap up both staircases. That’s all there is to it, really, so the rest is fun conjecture.


The numbing bear is a creature, much alike in appearance to sloths, with white fur, and wide set eyes. The hands bear keratinous horns, which are hollowed in the centre and secrete a neurotoxin at the cuticles. This creature, while slow moving and fairly small, standing up at 168 cm, is extremely dangerous. The toxin can seep through your skin and just a small amount of it is enough to kill an entire body part, hence the numbing.

In 1974, New Yorker and card shark Horace Williamson went on a search for the numbing bear. He was sent with a short-wave radio, and a team surrounding him to get his position at all times, using the time-difference between the receipt of his communiques at different ‘stations’ around him. In March of 1974, Horace was making his way through the adirondacks, when he lost contact with his crew. What had happened? Did the radio break? Was he caught by bandits? Worse yet, did he stumble upon a hive of waking numbing bears?

Fast forward to April 13th. A set of bones is found in the Adirondacks, near a shallow gorge and some sort of burrow. The site was strewn with broken communications equipment, a compass, and the scent of halogen compounds. The bones were marked with the stain of criss-crossing blood vessels, and some parts, such as the eyes, had decayed rather than having been stripped from the corpse.

Though it was missing teeth, dental records and what were there showed the body to be at least similar to that of Horace, but he had been left to decompose for a month, and he had been stripped of flesh—it was inconclusive.

September 1974. Reports of strange dogs in Camden, New Jersey. Slow-moving, seemingly docile. They appear at night, and their presence at night is marked by low, guttural growls that make your stomach churn. One of the poorest neighborhoods, largely abandoned, becomes so resonant with these eerie night sounds that the bricks vibrate and people caught in the street are incapacitated with fear and apparitions. The next morning, they’re gone.

Horace had left no notes, and no was left alive for long after learning the Numbing Bears’ dark secrets. Are they natural? Are they demons? Sleep with your curtains closed, so that they do not see you and target you through your windows. Keep your lights off. Carry a gun.

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