Hey folks, since the development’s really starting to pick up, I figured it’s time I start sharing some developer diary posts about the game. In the past couple of days I’ve actually been able to work on it (again, thanks to your generous contributions—I’m glad so many people are interested in seeing the project come to fruition!) So, without further ado, let’s talk about the main political factions in the game and how they affect the characters you’ll be playing throughout the three acts.
To clarify a few things first, you don’t choose the factional alignments of the playable characters for the first two acts, but it does affect how various NPCs respond to you and you can sway the development of them.
Before I explain the four factions in Galwihanawe, understand that there is tension between the two major ethnic groups of the country—the Runsomi (brown or light-haired, foreign-looking inhabitants with a barbarian history, also called “wildlanders” in clerical texts) and the Gyonsomi (indigenous population more closely resembling other inhabitants of the continent, with very dark hair and darker skin colours). Two of the game’s three playable characters are Gyonsomi and the last is a foreigner from the east.
The Clerical Faction
A major facet of life in the country of Galwihanawe is its religious tradition. A good 95% of the inhabitants of the country follow some variant of the Western shamanistic religion (known under various names) which worships the spirits of their ancestors, and the ancient hero of the Galwi people, Amiha.
However, with the ethnic tensions rising in the late 70s and the continued state-sponsored dismantling of the clerical tradition, it’s lately become one of the hot-button issues for all the people of the land. Characters who align closely with this faction aren’t strictly nationalist or racist, but are generally conservative and are dismissive of the culture that the Runsomi have come to present to Galwihanawe since taking power in the late 1800s. Still, the faction has Runsomi followers as well.
They aren’t strictly distrusting of foreigners, but they don’t like them either, unless they come from the same continent (because, people from the neighboring Republic of Ittiyin are likely to share their religion, of course.)
The Nationalist Faction
The Nationalists (or Gyonsomi Nationalists, Lamsun Triad, and True Galwi) believe that Galwihanawe belongs to the indigenous people, the Gyonsomi. They despise the Runsomi and believe they are ruining the country, and are extremely distrustful of foreigners. Even though the Runsomi have lived in what is now modern Galwihanawe for over a thousand years, the nationalists such as Lamsun Triad groups don’t consider them to be real Galwi, and feel that their persecution and the destruction of their culture at the hands of the government is a conspiracy to eradicate them.
Their fears are not poorly founded, but some otherwise nationalistic groups for the advancement of the Gyonsomi have taken steps to avoid association with them for fear of state-sponsored retribution or arrests, such as by allowing membership to Runsomi. They are reactionary conservatives generally.
The Red Galwi or the Galwi Red Army is a militant faction organized by the well-educated, religious techno-industrialist Mae Churun, with the objective of overthrowing the monarchy and installing a Socialist Republic instead (under the charismatic General Churun herself, no less). They believe that the Gyonsomi and Runsomi are equals and the expression of tension and self-segregation of the two groups is misdirected—the real enemy is the upper classes and the nobility, who use their social caste to reap the benefits of the hard work and toiling of coal miners and factory labourers.
Her movement, at the time of the game’s start, has attracted some 250,000 members and attention from the Ittiyin government, which has provided funding and modern weaponry in the event she stages a coup. It is based in the western half of the country, west of the Lanmun mountain range in the cities of Delmun and Roya. The liberal ideals and call for unity is especially attractive to young people, who rush to informal meetings and rallies to swell the ranks of a well-armed underground army.
They are welcoming of foreigners and, in an odd twist, view the religious tradition as obsolete and in need of refining. Though, they’ve garnered the support of two ancient religious mercenary orders of Fusiliers.
The Loyalist Faction
Not a faction per se, but the “default” attitude of upper-class Runsomi and nobility. They believe that the monarchy is a fine establishment as-is but many loyalists also feel the government’s enforcement of new policies and covert destruction of indigenous culture is a little backwards—Galwihanawe is somewhat primitive compared to the modern, well-trained militaries the eastern continent is beginning to raise with the help of their former colonial masters in the Republic of Ittiyin.
They feel some solidarity with eastern foreigners, as they resemble them with their light hair and eyes and the historical theory is that Runsomi arrived to Galwihanawe during a cold epoch via a land bridge from the east. Despite historical alliances, they do not trust or like the people of Ittiyin, who they feel are greedy opportunists (after all, modern Ittiyin was built on strong capitalism and an abolishment of the noble castes).
Kekoha Tanmun, the protagonist of Act I, is a nationalist-aligned character with some skeletons in the closet. Despite this, she has a low opinion of the “criminally ignorant” Lamsun Triads.
Eun Utai, the programmer protagonist of Act II, is a clergy-aligned character who has a stake in the clergy regaining some of its former power, as she used to be a member of the church and is in some good standing.
Anastasiya Falken is a foreigner, and the player can choose in more detail how she reacts to the different factions—at least, in the portions of the game where she’s in the normal world.
For now, that’s all folks! If you have a suggestion for the next developer diary, go ahead and let me know in the comments, or send a message.